UI Packs

Slate Card Frames

18 realistic card, currency and notification components for dark interfaces — neutral slate with warm gold accents. SVG plus transparent PNG at 1x, 2x and 4x.

  • ui
  • svg
  • transparent png
  • cards
  • rarity
  • currency
  • shop
  • realistic
  • realistic
  • dark ui
Sheet showing 18 realistic card, currency and notification components from the Slate family, arranged on a transparency checkerboard with their pixel sizes printed underneath
1600×1133 previewtransparency shown as checkerboard

About this pack

Slate Card Frames is a set of 18 card, currency and notification components drawn in the realistic style, where a five-stop specular gradient runs down a brushed metal face with rivets at the corners. It contains four rarity card frames, a card back and an empty card slot, a landscape card frame, three currency counters, a plain and a sale price tag, a reward burst plate and a deck count plate, a notification badge and three toast banners.

Rarity is almost always encoded as a border colour, which fails twice: it disappears in greyscale, and it competes with the item art, which is itself coloured. This set encodes rarity as structure instead.

The brush texture is a 3px line pattern rather than real noise: noise triples the PNG weight for a texture nobody can see at 1x. The shadow is layered rather than blurred so it holds up at 4x.

Inside that style this is the Slate reading of it: a dark interface on a neutral slate palette with warm gold accents, built around a single bordered frame, square-cornered buttons at 128x40, banded bars divided into 10 segments, and outlined icons on a 24px grid. Those measurements are why two families can share an art style without being interchangeable: the style decides how an edge is drawn, the numbers decide what the interface is for.

The card back carries no rarity mark at all, and that is deliberate: whether a face-down card reveals its rarity is a rule your game makes, not one this kit should assume. The landscape frame is a separate file rather than the portrait one rotated, because rotating it would move the corner brackets onto the wrong edges. Each tier adds a countable feature — common has none, rare adds two corner brackets, epic adds an inner rule and four brackets, legendary adds a crown band. You can tell them apart at thumbnail size, in a screenshot, and with the colour removed. The toast banners keep colour to a 6px edge stripe so the message text sits at the same contrast in all three tones.

Every sprite ships as an editable SVG and as transparent PNG at 1x, 2x and 4x, so you can drop the PNGs straight into an engine or open the vector and change a colour. Built to the same measurements as the rest of the Slate family, which means this kit and the Slate panel kit line up without either being resized. A good fit for realistic and simulation interfaces.

Download

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Download ZIP223 kB

Complete set — SVG sources, PNG exports at 1x/2x/4x, licence and readme

Files included in this pack
FileFormatSizeDownload
Complete set — SVG sources, PNG exports at 1x/2x/4x, licence and readmeZIP223 kB Get →
Item card frame, common tier, realistic, editable SVGSVG2.3 kB Get →

How to use it

  1. Nine-slice the card frames on their flat edges only; the corner brackets and the crown band must stay in the fixed corners or the rarity signal stretches.
  2. Put the item icon in the recessed art area and the name on the two label bars below it — the frame is sized for a 1:1 icon.
  3. Use the badge as an overlay anchored to the top-right of an inventory or menu button, and draw the count with your own font.

License

Creative Commons Attribution 4.0 — Free for commercial use. Credit required. Full terms · What this means in practice

Copy-paste credit line
"Slate Card Frames" by Oğuzhan Girgin, licensed under CC BY 4.0 — https://www.colorosse.com/assets/2d/ui/slate-card-frames